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  1. game design - Algorithm for dynamically calculating a level based on ...

    @Stephen: @Random832 is correct, both "exponential" and "geometric" growth refer to having a constant ratio between successive/equidistant terms (which means the rate of growth is proportional …

  2. mathematics - How to balance experience gain in an RPG - Game ...

    Jul 26, 2017 · In that case your minutes-per-level function would be polynomial (time = Level ^ c) or even exponential (time = c ^ Level). Taking the level-number as-is in an exponential formula is …

  3. movement - Calculating framerate-independent values, for linear ...

    Sep 15, 2020 · Calculating framerate-independent values, for linear, quadratic, and exponential functions Ask Question Asked 5 years, 2 months ago Modified 2 years, 4 months ago

  4. Why use Time.deltaTime in Lerping functions?

    Oct 3, 2017 · But our exponential easing is non-linear, so just multiplying our sharpness parameter by deltaTime will not give the correct time correction. This will show up as a judder in the movement if …

  5. How to implement an experience system? - Game Development Stack …

    You would want some kind of exponential curve, probably something like: base_xp * (level_to_get ^ factor) base_xp is a constant that decides how much xp you need to go up a level. level_to_get is the …

  6. RPG like hit points growth algorithms help

    2.39045721867 = z And therefore the function is y=(x/2.390)^2. Notice that the same value can be used for the Green curve, and therefore that function would be -((x-200)/2.390)^2+7000. For the Red …

  7. need to create formulas for stat, level progression etc. What tools ...

    4 Use the Wolfram Alpha Regression to fit array of data into a specific type of function. Given your example, it would be something like cubic fit {1,10}, {100,1000}. Try out different models (linear, …

  8. Smooth lerp towards a moving target - Game Development Stack …

    Jun 7, 2022 · I stumbled upon this function that lerp towards a moving target with exponential correction which works really well. The original author mentioned integrating the target position. Can anyone …

  9. Why is fog in games exponential and has a start distance?

    Jan 23, 2017 · Linear blended between a start distance and an end distance. Exponential based on density. Exponential-squared based on density. For example, the documentation for glFog and for …

  10. How to smoothly interpolate 2D camera with pan and zoom

    Feb 3, 2021 · This results in an exponential interpolation with the scale change slowing down as it zooms in which looks good since objects in the scene then grow at a constant rate. This makes …